Firefall Devs Open Up About Game's Challenges
There's a lengthy interview up on PCGamesN with Firefall's lead designer, Scott Youngblood, and design director, Scott Rudi, that goes over several of the game's issues during its challenging (to put it mildly) development time and early launch period. The game officially launched in July, after being in open or closed beta for years.
It turns out they originally wanted to make a Tribes MMO, but decided not to after the rather wise acknowledgement that people would have compared it to the original series of games and never been fully satisfied. Looking at the issues people have with The Elder Scrolls Online, Star Wars: The Old Republic, and, well, Hi-Rez Studios' Tribes: Ascend, it seems like it wasn't a bad idea.
The Scotts admit to making some mistakes along the way and that the new player experience needs work -- something I can attest to personally -- and how not being free-to-play from the start, which meant that they "didn’t integrate our systems with the least intrusion to the player experience as possible, which created for a much more difficult situation later." They don't, however, bring up the bus or this... thing.
Anyway, it's a good and pretty honest read, if you're interested in such things. If you're still playing Firefall, how have they improved since launch and what more needs to be done?
Related Articles
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
More Stories by Jason WinterRead Next
Blade & Soul will be adding its 8th class, the Warlock, soon!...
You May Enjoy
The event introduces a new throw-ables and a decorated arena.
The new feature gets a few extra weeks if you have rewards you need to earn.
Many of those laid off are the ones who write the stories.
No dates for anything yet, but hopefully it won't be too long for some of these planned additions.
Discussion (4)