Fallen Earth Goes Free to play
GamersFirst will be taking over the operations of Fallen Earth, a MMORPG set on a post-apocalyptic Earth in the year 2156. Following all other games in the GamersFirst library, Fallen Earth will adopt a free to play business model.
The core Fallen Earth design team will remain intact, as GamersFirst isn't looking to change the game itself. There will essentially be four tiers of this new business model: completely free, plus the Silver, Gold, and VIP subscription levels.
The current 12-person creative team behind Fallen Earth, headed by Lead Game Designer Marie “Aro Sei” Croall, will join GamersFirst’s development studio Reloaded Productions to lead the transition of Fallen Earth to a hybrid Free2Play game with an ongoing membership system.
Going forward GamersFirst will provide all publishing services, backend development and technical operations while Croall’s team will continue their work on the upcoming Alpha County expansion.
“When talks began with GamersFirst, we were hoping to find a way to continue supporting our dystopian wastelanders who roam our truly unique MMO,” said Marie Croall, lead designer for Reloaded Productions. “By joining the Reloaded Productions team and becoming part of the GamersFirst family we can now continue delivering an uncompromising game experience for our die-hard fans. Even better, the backing of an established global publisher also means we will share our game with millions of new players across the planet.”
The Fallen Earth team is joined by GamersFirst veterans Tracy Spaight, executive designer, and Joseph Willmon, associate game director, to integrate the award-winning MMO into the broader GamersFirst universe. Spaight and Willmon bring years of Free2Play publishing and development expertise to an already stellar Fallen Earth crew.
Once transitioned to Free2Play, Fallen Earth will give free players completely unrestricted permanent access to every zone and instance in the game. Several types of services, items and conveniences will continue being sold in the Fallen Earth store. Subscriptions will be replaced by a tiered membership system that caters to players of all levels of engagement, and each membership will include reward points that can be used to obtain store items for free on a monthly basis.
Current subscribers who maintain their subscriptions through the estimated five month transition period will collect significant rewards when the game completes the transition, projected for Q4 of this year. “Veteran Rewards” will include lifetime upgrades to a premium tier membership for the price of an existing subscription, as well as unique veteran-only items, the value of which will be determined by the number of months the player subscribed between June 2011 and the completion of the transition.
“Anyone who played Fallen Earth knows just how rich and engaging its game world is, and we feel extremely lucky to bring this game into our family of free MMO games,” said Joe Rush, vice president of game operations for GamersFirst. “This acquisition gives Fallen Earth instant economies of scale as part of the GamersFirst family, and by sharing our many years of revenue generation strategies and publishing expertise we expect the Fallen Earth franchise to continue growing for years to come.”
“Fallen Earth has a number of unique and innovative game features, and we felt it was important to incorporate this outstanding creative team into Reloaded Productions’ staff,” said Bjorn Book-Larsson, COO of GamersFirst and head of Reloaded Productions. “It was important to retain what made Fallen Earth popular and unique, and we are therefore thrilled to have this particular band of passionate game creators joining our growing global studio team.”
Fallen Earth is a post-apocalyptic MMO set near the Grand Canyon in 2156. A hybrid first person shooter and role-playing game, Fallen Earth features real-time twitch-based combat, six factions, a classless advancement system and a powerful crafting system in which players can make 95 percent of in-game items. With 1000 square kilometers of territory to explore, Fallen Earth players can experience an unparalleled game world while completing more than 5,500 game missions, including the ability to capture towns and territory.
To get up-to-date information on GamersFirst and Fallen Earth’s Community check out the following link: http://www.fallenearth.com/
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It's all about the backend being a bit of a mess.
It's still pre-alpha, but that doesn't mean things can't expand to be more MMO-like.
He states that the second version of a game rarely does as well as the first.
but I am sure it will only rotten in hands of these money hungry amateurs from g1
Although you can play a ton of content without paying a penny there are other payment models up to something called VIP and the main thing seems to be faster XP gain. Apparently with VIP you get an aura that affects everyone in your parties XP and if there are multiple VIPs the auras stack :)
Overall though it was a very niche game and people weren't willing to pay to play a fallout style game when Fallout 3 had just released not too long before.
It's not one of the most polished MMO's but it had a uniqueness about it that made it more fun than it should have been. Subsequently, the novelty didn't last very long.
I will definitely try it again when GameFirst takes over. I just hope they keep my character, or at least my mounts.
Also reminded me alot of couple old school games like face of mankind, fallout 3 n games like that. But don't get me wrong it's fun enough to play for free though so if you never tried it what you got to lose now that it's F2P? Nothing maybe lil time downloading it and hard drive space but least don't have to buy it and pay monthly unless u wanna.
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Looks kinda crappy, I played to Fallout games so I might be spoiled.
This just seems like a poor copy of the idea. Cant wait until the real Fallout-online will be launched.