Exec: EA Doesn't Want To "Nickel And Dime" Its Players
You might be dissatisfied with how Electronic Arts does business, but at least one executive hears you. What he does with what he hears... well, that's another matter entirely.
Speaking at last week's UBS Global Technology Conference, EA CFO Blake Jorgensen said that monetization talk generally comes around after the game is made and after the company figures out how to keep the customer engaged.
"When you think about that, it's not really the economics; the economics come afterward. There might be multiple models of ways to engage people... The fundamental way that we as an organization think about [microtransactions and subscriptions] is all around engagement. How do we engage the consumer as long as possible?"
Jorgensen acknowledges that there's quite a bit of "consumer fatigue" from players feeling like they're being "nickel and dimed" by free-to-play and says that his company is looking for ways "to try to alleviate some of that fatigue."
While I'll admit that designing a game first and monetization second is a nice way to go – and contrary to how a lot of games, especially in the mobile space work – I wonder if it really matters in the end if the eventual financial model is unpopular. Look at what happened with Payday 2. It was obviously not designed around microtransactions, but when they were added... hoo boy.
Saying that you're aware that consumers are "fatigued" by microtransactions and that you're going to try and reduce that fatigue is a nice first step, but it'll only matter if you actually follow through with something players both a) like and b) are willing to pay for. That's a tough pair of goals to nail, and lots of companies usually default to just going after the second one.
What do you think about Jorgensen's comments? And please, try to keep it to no more than a dozen profanities per comment.
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About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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I'm kind of curious how the Manhunt Scout Missions will be, logging in now.
You'll likely need to take out challenges to your exploring so combat will be enabled.
The new content comes in "Frontiers," so we have a bit of a wait still.
The test is available to players in the U.S. and Canada.
he wants to change that? I really doubt that, but maybe, who knows, EA stop being one of the worst publishers
Their last game, battle front, already has DLC on the disc YOU BUY. (See angry joe reviews if your own eyes missed it in your own purchase). They got the worst company award... but, like STEAM, you will throw your wallet at it because... well... lets just say I have seen prostititues with more values than gamers. And the funny thing is, hoes be gettin cash while gamers losing it (even more pathetic).
Star Wars Battle Front season Pass 50$ Disengaged.........................
The combat is what drives me away from the game EVERY TIME. I have gone back a few times, most recently a few weeks ago for the new Expansion, and it just can't hold my attention. The story and the way they tell the story is great, but the game isn't engaging in its mechanics and combat.