EVE Online Dev Blog Unveils Foundational Improvements Coming To The Game Over Its Next Decade

"Our mission is to bring cutting-edge visual and technical capabilities to the EVE Universe."

Anthony Jones
By Anthony Jones, News Editor Posted:
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Eve Evolved Dev Blog

Following the recent announcement of EVE Evolved, a new initiative from CCP Games to keep EVE Online at the forefront of cutting-edge visuals and technical capabilities over its next decade of service, CCP has published a dev blog that details some of those improvements coming to the game. From making the sci-fi strategy game more user-friendly to bringing back demanding graphical effects, there's plenty out now and on the horizon for EVE Online players.

CCP Games has finally implemented DirectX 12 into EVE Online, serving as the new foundation for rendering the game on Windows. Graphic cards are better utilized in-game now, power consumption has reduced, and performance across the board is better than ever.

The team made sure to release a capable DirectX 12 version that allows for modern graphical features to be utilized, setting the foundation for CCP to implement more visuals for pilots and hangars and opening the door for DirectX Raytracing in the future. The inclusion of DirectX 12 impacts the level of detail and fidelity for ship meshes, textures, and other objects, maintaining a consistent scale and rendering smoothly even in the busiest scenes.

Besides graphical improvements, there has been an overhaul to the career agent mission sites. Since it debuted in 2021, the sites have seen plenty of changes to become more in line with the new player experience. The placement and appearance of interactable assets from those sites have been updated, as well as backgrounds. Players will now see several structures, effects, and objects new to the game. One notable inclusion in the revamp is the new decorative asteroid models. CCP wants to expand them to include additional variations and shader changes in future releases.

At the tail-end of the blog, CCP Games mentioned they were actively working on replacing some of the critical infrastructures of EVE Online to make the game faster. Future patch releases could see more new features to make EVE more responsive, but as of now, fans won't know what that entails until a later date.

You can read more about the EVE Online dev blog on the official website.

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In this article: EVE Online, CCP Games.

About the Author

Anthony Jones
Anthony Jones, News Editor

Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.

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Discussion (1)

Flintstone 2 years ago
Its obvious to me the main problem eve has is the skill tree,
CCP need to totally knock it back -> 85%
Back down to a normal rpg progression system, this would greatly enhance the games popularity and its stayer base would actually stay.
CCP's problem is those that have and are still playing those skills up today from yesterdays launch. nice job, I do not think it worth all those infinity's of time which you could never reach a end as your tasks are forever set way in front of you.
That's eve problem.


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