The Elder Scrolls: Legends Hops On The Esports Train, Masters Series Championships To Be Held At QuakeCon
The Elder Scrolls: Legends players now have an opportunity to hop on the esports train and possibly even win a share of a $50,000 prize pool. Earlier today, Bethesda announced that the TES: Legends Masters Series Championships are set to take place at QuakeCon in Dallas, Texas.
Qualifiers for the Master Series will include online and offline events and will start on June 30. During this time, the 16 best players will earn a chance to compete at the Gaylord Texan Resort August 9 and 10.
The full schedule and awards breakdown are available on the Legends site. That said, the most important part right now would be the qualifiers, which are broken into four sets. The schedule for that is as follows:
- June 30-July 1
- July 7-8
- July 14-15
- July 21-22
They'll start at 12pm Eastern and use a best-of-five Conquest format.
Related Articles
- Elder Scrolls Online’s New In-Game Event Rewards Players During Their Adventures In The Systres Archipelago
- New Studio Founded By Former Gearbox, Bethesda, and Epic Games Devs Share First Look At Multiplayer Invasion Game Set In The American Heartland
- You Won't Be Able To Play Elder Scrolls: Legends Come January, The Digital Card Game Is Shutting Down
About the Author
QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.
More Stories by QuintLyn BowersRead Next
Summer has truly arrived (Although for those of us in hotter areas, I'm pretty sure it's been here since mid-March.
You May Enjoy
Engage in ground combat and affect the largest player-drive war in Eve’s history.
The second Descendant coming in the season won't actually drop until Week 7 of the season.
The stream will offer details on Acts, classes, end-game, and more.
It isn't quite the suit you may be familiar with, though.
Discussion (0)