Mixing Some Halo With Some Rust And Other Games, Dysterra Kicks Off Early Access Today
Hop in and start shooting now.
Finally, players looking to get a little bit of Rust in their Halo… or a bit of Halo in their Rust, can do so. Kakao Games and Reality MagiQ kicked off early access for their futuristic survival shooter Dysterra on Steam today.
In fact, Early access just kicked off as of this writing and servers are open to players in Asia, Europe, North America, and South America. Currently, Kakao is not providing service to players in mainland China.
Before hopping in, there are a few things players may want to know. First, if you were in the testing phases, your name has been wiped and you’ll have to claim a new one. That is unless you’re a Partner survivor. Second, custom servers are unavailable right now, but will open later. If you choose to run one, some of the settings may do weird things to your PC.
Related Articles
- New Dev Video Highlights How ArcheAge Chronicles Is All About Pushing Boundaries In Multiplayer Game Development
- ArcheAge Sequel Becomes "ArcheAge Chronicles" & Calls Itself The "Next Evolution Of The MMORPG Genre", Coming In 2025
- Black Desert Online’s Heidel Ball Visits France, And La Révolution Will Be Televised
About the Author
QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.
More Stories by QuintLyn BowersRead Next
There will also be a new map, a new battle pass, and a new Defender.
You May Enjoy
The next few updates will focus on endgame content.
Feature
I'm All For A Dauntless Update, But I Seriously Dread Where The Game's Monetization Is Headed
Loot boxes, buying weapons, and other "new" features have me questioning the game's blockchain-company-owned future.
The event is underway on Xbox and PlayStation.
Get a look at some of the bosses and the new Convergence in a few videos, too!
Discussion (0)