Deceit 2 Developers Address Community Feedback With Adjustments To Balance And Pace
There's lots of changes on the way ahead of the social deduction game going free-to-play.
The developers of Deceit 2 have been working hard on enhancing the game's balance and pacing as they move towards making it free to play.
For starters, addressing community feedback, adjustments have been made to the 'Enrage' period that Terrors enter when Innocents collect the Escape Key. To prevent Innocents from consistently lacking the sanity needed to escape, Rift Eyes will no longer activate during this period. Additionally, Ghost form disappears, allowing players to identify fellow humans. The Mutations Spell wheel has been reconfigured too, with new effects such as blinding Terrors and muting all players for 30 seconds introduced.
To maintain a faster and smoother pace of gameplay, significant quality-of-life changes have been implemented as well. Some aspects of Second Sight have been removed, with visual effects and whispers guiding players to available souls for tasks. Also, the game's overall smoothness has been improved, and default items like the Clipboard and Inspection pin have been replaced. The Inspection Machine now takes 60 seconds to boot up, and players unlock it with a pin left on the table.
There's other various gameplay adjustments added, including changes to the Reality phases, Rift Eyes mechanics, and Mutations.
The patch notes highlight several updates in different aspects of the game. These include improvements to the art, audio enhancements during the Enrage phase, and adjustments to player interactions in the post-game summary screen.
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Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
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