Dean Hall's Icarus Won't Be Free-To-Play, Launches August 11
Survival game Icarus, made by DayZ creator Dean Hall's RocketWerkz, now has a launch date. It's August 11, and you can pre-order both Standard and Special Editions on Steam for $26.99 and $89.99 respectively, discounts of 10% from their post-launch prices.
Wait, pre-order? Isn't Icarus free-to-play?
That was the initial plan, but that's changed, as revealed during E3 this weekend and via an announcement on the official Icarus site. The reasoning for such a switch is theoretically sound, though it comes at a late date in development:
When first announced in June 2020, game runner Dean Hall hoped that Icarus could be free-to-play in order to bring the survival gaming genre to as many gamers as possible. Ultimately RocketWerkz has decided to make it a paid product. "We didn't want the business model to get in the way of the game experience," says Hall. "We also heard loud and clear from our community that they wanted to avoid the pitfalls of free-to-play. We want Icarus to continually evolve as a living game, always adding new session challenges and game modes. We think regular chapters and content updates are a great way to deliver that."
So Icarus won't be free-to-play because it would "get in the way of the game experience" and the "pitfalls" that come with F2P gaming (which we've heard before). I'm not upset that a game might choose to change its business model, but rarely, if ever, has a game been A) announced as F2P; B) switched to a buy-to-play model; and C) been successful, even if it later does adopt F2P (example 1, example 2, example 3, example 4). If Icarus manages to do that, that's great, but if it does stumble and RocketWerkz pulls the F2P lever, you can bet that all the talk about how problematic the model is will quickly be forgotten.
Related Articles
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
More Stories by Jason WinterRead Next
Halo Infinite's long-rumored free-to-play mode was confirmed this weekend during the Bethesda/Xbox showcase at E3. Designed to be "the most approachable and welcoming entry in the series to date," Halo Infinite Multiplayer ...
You May Enjoy
The event is underway on Xbox and PlayStation.
A little MOBA, a little tactics combine, but you'll need to mix in your own strategy.
Players can't stream it yet, but they can create videos if they're in testing.
The Path of the Brawler update comes with new areas to explore, including a starting instance for the new class.
but if you reduce your price 12.99 i might be in. :)