Dauntless Focuses Its Aim On Server Stability
What's more exciting than news about a just-discovered Behemoth or shiny new weapon? Server stability! That's the news of the day, as the team at Phoenix Labs is hard at work making sure players from all over the world can enjoy Dauntless with a minimum of fuss.
As discussed in a blog post -- with references to Destiny, World of Warcraft and PlayerUnknown's Battlegrounds -- Phoenix Labs is shoring up its infrastructure, bringing up Dauntless servers in new regions like Brazil, India, Singapore, Japan, and Taiwan, as well as in existing regions. Players will no longer be prompted to select their region, instead being assigned to the server with the best performance and, when grouping, will be matched up with players who share their good connections.
Other performance adjustments are also in the works, which will lead to "better framerates in the city, tighter hit detection, improvements to collision with Behemoths, and a more stable experience in general." Also, five new languages -- French, Italian, German, Spanish, and Brazilian Portuguese -- are now available in the Dauntless closed beta.
Related Articles
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
More Stories by Jason WinterRead Next
Want to kill 100 people on your commute to work?...
You May Enjoy
CEO Aaryn Flynn And Head of Audio didn’t want to talk about the game before discussing the layoffs.
The changes will revamp resource distribution, update recipes, and more.
Some rewards are in the original EverQuest, too.
Two different tests will run during Season 14.
Discussion (1)