City of Steam Shut Down; Rebirth in November
The visually-stunning City of Steam may have hit high marks on their physical aesthetics goal, but unfortunately, they fell short of their most important one, player retention. Due to R2's disappointing performance as a publisher, City of Steam's developer, Mechanist Games is reining in the game and self-publishing. Although, City of Steam will shutdown their servers on November 21st, the game will apparently re-open the same month under the title City of Steam: Arkadia.
With this opportunity there will be changes made to the re-vamped game. According to Mechanist Games' announcement there will be:
“New content, new features, new systems, massive change to the economy and statistics, new equipment and cosmetics, new quests and an overhaul of most of the level art and main quests. Some features will be removed. There will also be a massive flying fortress for characters of any level to congregate in.”
Are you going to try out City of Steam: Arkadia in November? Does the “massive flying fortress” get you pumped? Or are you worried about the MMOs' future? Let us know down in the comments.
About the Author
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
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The new CoS is not what it was like before. Its way to repetitive and its even automated. (before the game was more interesting being able to explore and such.)
Also most of the games mechanics are focused on their payed game currency which is a very bad thing to do with a Free to play game.
Its not the game I remember playing before and I guess that game is still dead to me :|.
they have also released the compensaiton info details,r egarding account/players compensation for alpha/closed beta players and r2 server players.
i have also done some reviews about the situation on my youtube, the newest regarding the recent compensation announcement. please give it a view and leave some comments on the video.
youtube channelname = hurricane126 (no space between hurricane and 126)
Mechanist made 1 major and inexcuseable mistake: not listening to their testers and early players feedback and reactions; the rest is history.
They will have to do a LOT to get back the player base which they lost, and as for me I do not believe that they will get those players back.
R2 is a TURRIBLE publisher. When the announcement was made in February by Mechanist that they would not be publishing CoS themselves & had partnered with R2 games to publish CoS, the majority of the community was displeased. After hearing our concerns, Mechanist assured us that they were not changing the core of CoS & that if R2 didn't live up to their end of the bargain, changes would be made.
Fast forward to May & the Beta release was announce along with a host of changes. Gone were the unique skill tree, upgrading system, & mod system. In there place were overly simplified version of the previous systems/mechanics. What was also added was an energy system. It was quite evident to the community that R2 had managed to influence Mechanist into making CoS more like the asian style games & pay-to-win that R2 has published before. Before the Beta had even began, 1/3 of the community player base form Alpha & CBT left the game. Another 1/3 left shortly after the beginning of Beta.
Over the next couple of months & into the July 1.3 patch, it was becoming quite evident to those who stayed & played CoS along with new players that R2 wasn't doing their job. They never scheduled maintenance, just rebooted the server once a month. They hardly even advertised the game. R2 ran no events. There was virtually no communication by R2 with the community.
As summer progressed, Mechanist grew silent & bugs stopped getting fixed, updates cease to exist. Do to everything I mentioned, the population of CoS was almost nonexistent.
Finally, we get the news that Mechanist had grown tired of R2 & have taken back publishing rights. Thus that was the reason for their silence lack of patched over the last few months. After speaking to a GM/Mechanist community leader, I learned that relaunch will not only include what was announced & what is considered patches 1.4 & 1.5 that the other language versions of the game currently have, but the relaunch will be bumped up to patch 2.0.
MMO(s) usually only get one chance to impress. I hope Mechanist has learned a lesson from this fiasco & work to earn the trust back from the community that has supported it since late 2011.
The
Auger