Bloodhunt Set To Kick Off Big Summer Update Next Week, Debuts Team Deathmatch Mode And Tiered Summer Pass
The devs also finally solved some of the game's long-running bugs.
Vampire: The Masquerade - Bloodhunt, the free-to-play battle royale title by Sharkmob AB, will receive a free big Summer Update on July 14 for PC (via Steam) and PlayStation 5. The patch debuts a new Team Deathmatch mode, improvements in performance and graphical fidelity, and a Summer Pass that adds 100 tiers of content. You can watch the Bloodhunt: Summer Update Trailer on IGN to see a bit of what's coming.
The 8v8 PvP Team Deathmatch mode will launch on July 14 in a beta state. There will be unlimited respawning, but the first team to reach 50 total kills wins the match. As of now, there are five different areas that players can play on with team-specific spawning points and timed universal ammo and loot spawns. Beginning each match, players will have max resonance before encountering opponents. After seeing the progress of the Team Deathmatch mode, Sharkmob will send out a survey for feedback and take note of changes needed for the next update.
Some big performance and graphical improvements will come with the Summer Update as well, focused on creating a smooth, stutter-free gameplay experience. Unfortunately, these improvements are for PC since the changes will utilize DirectX 12. Thankfully, all platforms will get the Summer Pass. It will add up to 100 tiers of content in the game, jampacked with new vanity items, currency, XP boosts, and more.
However, the most impressive part of the update is that Sharkmob AB has resolved some of Bloodhunt's match-breaking bugs. Adequately put, the devs referred to them as "The Hydra Bugs" since no matter what they did, the bugs always came back unexpectedly.
For example, the "Reload Hydra" concerns an infamous reload bug that interrupted the animation for players and led to them spraying non-damaging bullets from their guns. After tireless investigations and internal testing, Sharkmob AB managed to improve and minimize the anomaly to a small percentage, giving them room to swiftly deal with it with small hotfixes if it ever occurs. The devs plan to stay on the swivel for future bugs and appreciate the player feedback that helped to solve them.
You can read more about the Summer Update on the Sharkmob AB dev blog.
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Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.
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