BlizzCon 2013: Heroes of the Storm early details revealed, beta signups live
During the opening ceremony of Blizzard's 7th BlizzCon convention, Game director Dustin Browder took to the stage to give some early details surrounding the team's upcoming universe-crossing MOBA Heroes of the Storm. During the presentation Browder made it clear Blizzard wanted to present new challenges to players not found in current MOBA design. Speaking to the crowd he said:"It’s not enough to pay homage to the games. We have to provide you with new challenges, and challenge the genre."
As such Browder detailed several new battlegrounds, each more than just a map, but a story with its own characters and ways to play. In Blackheart Bay, players collect cursed treasure in order to win over the local ghost pirate and cause him to rain down haunted cannon balls from his ship on your enemies. Other battlegrounds, will offer summonable demons or the ability to transform one chosen player into a feared Dragon Knight.
Playable characters visible in the presentation's small gameplay trailer included both versions of Kerrigan from Starcraft 2, Raynor, Tyrael, Diablo and the Lich King. Surprisingly, even Pudge the Butcher seems to be back in Heroes of the Storm. Hooks for everyone!
Finally, Browder revealed beta signups for Heroes of the Storm would go live today. Interested players can signup through the beta profile settings on battle.net.
About the Author
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
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this one can be good for the heroes, but more minimaps inside the general map, its sound weird to me in a moba where u have to see where are your allies and go faster to them
Anyway, this has potential because the environment itself seem to active either by interacting or on their own. I like that. Hopefully they have different maps as well, i really get tired of the same looking map 53905390457390457 times.
Time to join the present, top-down MOBAs are honestly outdated. Smite has shown the real potential of MOBAs, third person IS the future. No skill topdowns are getting old.
But anyway, I'll keep an open mind with this. Cody Conners of onGamers who play tested the alpha at BlizzCon said it's quite different from both Dota 2 and LoL...no purchasable items, no gold, starting with all skills, shared experience across the entire map, experience while you're dead, no benefit to last hitting...it's quite a shakeup of the things that traditionally defined the genre - apparently Blizzard's Dustin Browder named it the game as part of the "brawler" genre, instead of using the Riot term "MOBA" or the Valve term "ARTS".
I'm fairly sure that the game will make some headway into the market and stick around for awhile, though I seriously doubt it'll ever eclipse Dota 2 or LoL (it could take the 3rd spot, which I believe is currently held by Smite or HoN).
Gaming would be dead if left to those like you. (Not saying it will be good but don't knock it till you try it as they say).