BioWare Offers A Peek At How Those SWTOR Scenes You Love Are Made
It's time for a bit of a look behind the scenes of Star Wars: The Old Republic's cinematics -- something that many may consider one of the game's trademark features. With the game's 10th anniversary coming up, the BioWare team is rolling out all kinds of little posts highlighting the various things that went into the game's production over the years. So of course they asked Lead Cinematic Designer Ashley Ruhl to contribute something.
In her post, Ruhl defines what it is to be a "Cinematic Designer" both for games in general and SWTOR in particular. Like most things, it is apparently a blend of different disciplines that allow them to take what the narrative team has written and bring them to life.
It should be noted that this BTS post may seem a bit different from those other game companies have put out regarding the cinematic elements of their games. There aren't any video demonstrations, and overall the post seems to be somewhat high-level, addressing both what they do and some of the limitations -- as well as changes that have taken place over the years. It discusses the tools used by the team, things like how they create cameras that work with varying character sizes -- apparently different body types require different camera types, and how they deal with fully voiced player characters.
If this is something you're interested in, then you'll definitely want to hit up the post on the SWTOR site. It should be an interesting look for both SWTOR fans and those just interested in how game developers bring worlds to life.
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QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.
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