Battlefield 2042 Reveals Final Five Specialists, Talks About Beta Feedback
Better UI and communication between players are at the top of the list.
Battlefield 2042 is almost here, and with launch just a few weeks away, Electronic Arts and DICE have revealed the game's final handful of specialists. Those include Recon Specialists Navin Rao and Ji-Soo Paik, Assault Specialists Santiago "Dozer" Espinoza and Emma "Sundance" Rozier, and Support Specialist Constantin "Angel" Anghel. Their addition brings the number of specialists up to 10, so you'll have plenty of options for who you decide to take into battle.
There were lots of battles waged in the recent open beta, and EA/DICE have taken lessons learned from that event to heart. Some feedback has led to simple improvements like a "nearby grenade" indicator and shorter animations, but an open beta of that scale has also led to EA/DICE getting a better handle on how its servers could handle load, as well as getting a handle on "how the game feels" in general.
In particular, the user interface "wasn’t fully representative of the final experience," with some elements removed to avoid bugs and others planned but not yet implemented. "Big Map" mode will likely be enabled for early access, as well communications systems Commorose and a ping system. If you're a Support player, don't despair over not getting XP for your helpful hand in the beta; you'll be fully rewarded once the game goes live.
More UI options will help squads communicate and work well together, but there's always room for individual glory. That will come in the form of an end-of-round flow that highlights top performers.
You can check out the entire blog post about the new specialists and the beta feedback on the Battlefield 2042 website. Battlefield 2042 launches on November 19 for PC, Xbox, and PlayStation players, but you can get in a week early if you purchase the Gold or Ultimate Editions.
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![Jason Winter](/assets/images/team/jason.jpg)
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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