Arkane Studios Drops New Trailer For Redfall And Answers A Variety Of Questions About The Open-World Vampire Slayer Game

“For Redfall we wanted to focus on world building.”

Aspen Pash
By Aspen Pash, News Editor Posted:
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Redfall Art

Redfall fans are in for a treat as Arkane Studios has offered an extended look into the upcoming open-world vampire hunting game with a new trailer. In addition, during an IGN Fan Fest panel, the production director for Redfall, Ben Horne offered answers to several burning community questions regarding the game.

Horne explained that Redfall would provide great environmental storytelling. They wanted to create a world that not only felt lived in but also wanted to create a world that felt worth saving. Every home and convenience store in the game has thousands upon thousands of readable messages that will slowly carve out the story of Redfall leading up to the events of the vampire attacks. Players will be encouraged to enter these houses, read the writings on the wall and slowly piece together what exactly happened in this Massachusetts-based city.

The game also allows for players to embark on an adventure any way they would like. They can move through the world fast-paced with guns blazing, or they can take a more slow, methodical approach. No matter the decision, each style will have its own rewards. Horne also mentioned how it will not be uncommon to hear a sudden explosion in the game. Upon arrival at the scene, two factions may be fighting each other. Players can sneak around and grab the loot they need or can jump into the fray themselves. Both decisions will have their own share of challenges and unique rewards.

When asked 'why a looter shooter' and why not something that the studio has more experience with, Horne mentioned that they wanted to create something different but still had the Arkane Studio DNA. They wanted to create a “rich coherent story system that players [could] exploit and that players [could] use to their advantage, maybe in some surprising ways.”

Horne also mentioned an interesting function: the squad won’t be required to stay together when playing with friends. While there are benefits to staying close to one another for the in-game buffs, players are more than welcome to branch off to the far corners of the map alone and explore.

Redfall will be released on May 2 for Xbox and PC. Those who want to watch the full Q&A video can check out the video below.

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In this article: Bethesda, Redfall, Arkane Studios.

About the Author

Aspen Pash
Aspen Pash, News Editor

Aspen is an avid gamer and Twitch streamer currently residing in Japan. She is most attracted to games narrative design and is a huge fan of player choice in games. If Aspen is not playing games, she is most certainly writing about them.

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