An In-Depth Look At Exoprimal's New Alpha Variant Exosuits (And Their Modules)
This will surely grant bonus existence!
Exoprimal’s Title Update 1 is now live on PC, PlayStation, and Xbox — introducing the new Alpha Variant Exosuits to the shooter. These are unique iterations of the foundational exosuits available within the game. Upon reaching Level 20 in the advancement of a specific exo, its corresponding Alpha Variant becomes accessible for 15,000 Bikcoins.
Deadeye Alpha: Burst Fire is equipped with a shotgun featuring a compact spread at close quarters and a rapid five-shot burst when aiming down sights, offering versatile offensive capabilities across distances.
The Force Multiplier module temporarily increases shotgun rate of fire with consecutive hits of burst fire, and the Combined Arms module increases base damage overall when hitting close-range enemies with the shotgun.
Zephyr Alpha: Energy Chakram diverges from its melee-oriented counterpart by instead engaging from a distance, enhancing the power of its projectiles in mid-range skirmishes.
The Dragon Breath module unleashes massive rings of energy when completing a timed combo, and the Chakram Lure module pulls in and stuns small dinosaurs hit by the fifth attack of the combo.
Barrage Alpha: Rocket Hop boasts a rocket launcher that can be charged for amplified damage, triggering explosive blasts that propel the model to impressive heights upon detonation.
The Rapid Blaster module unleashes all remaining loaded rockets after firing out a charged shot, and the Rapid Charge module reduces charging time for charged shots.
Vigilant Alpha: Marksman wields a semi-automatic rifle, unleashing a continuous stream of single-projectile shots which occasionally deliver an extra punch for increased damage.
The Timed Shot module makes a bullet do more damage when fired within the designated time interval, and the Invigorating Shot module reduces cooldown times when landing critical hits.
Roadblock Alpha: Fortress Shield features an arm-mounted shotgun alongside a detachable shield, allowing defense of one location while actively engaging in combat elsewhere.
The Explosive Wall module causes an explosion to occur when retrieving the placed shield (reducing durability though), and the Decoy Wall module increases the area of effect when taunting as well as upping shield durability.
Krieger Alpha: Charge Shotgun swaps a minigun for a chargeable shotgun, which unleashes wide-scatter shots or potent compressed blasts capable of launching enemies into the air.
The Overcharge module adds a second charging stage to the shotgun for more power (yet more ammo), and the Stun Blast module makes charged attacks knock back enemy exofifghters as well as stun dinosaurs.
Murasame Alpha: Frost Glaive performs a counterattack emitting freezing waves of ice, immobilizing adversaries and setting them up for subsequent strikes.
The Frost Flower module changes the range of counterattacks but creates a surrounding field of ice, and the Ice Demon module lets out a burst of frost with the fifth attack of a combo.
Witchdoctor Alpha: Duality Beam emits energy beams that heal allies and inflict harm on foes, with potency intensifying through prolonged contact.
The Adrenaline Beam module grants a temporary attack buff to teammates at max power (but reduces base damage), and the Energy Efficiency module decreases the rate of energy consumption at max power.
Skywave Alpha: Thunder Clap summons lightning from above, stunning with bolts of electricity and upping effectiveness as well as precision when charged up.
The Shock Squall module makes charged attacks rain down three consecutive bolts of lightning instead of one (but increases charging time and decreases base damage), and the Delayed Bolt module increases radius yet delays generation.
Nimbus Alpha: Double Barrel has dual shotguns, excelling in both recovery and offense by delivering a wide spread shot that grows more formidable up close.
The Shotgun Mastery module increases rate of fire (but reduces base damage and healing effect), and the Kickback module repairs the player when landing hits on allies.
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About the Author
Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
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