Albion Online Has Plans To Get More People Involved In GvG
Albion Online Game Director Robin Henkys addressed fans yesterday to give them a heads-up on what's coming in the next season of GvG battles, as well as the roadmap for the game following its Percival update, which went live earlier this month.
As Henkys puts it, the dev team at Sandbox Interactive had two primary goals for GvG. One was to allow more players to contribute to their guild's success through a wider range of activities. To meet that goal, the team implemented guild challenges, similar to adventurer challenges but for guilds.
The second goal was to limit the power of a few guilds to dominate the season. To achieve that, the team will implement castle outposts, which are essentially smaller castles that medium-sized guilds can compete for. Castle fight times are also getting a rebalance, down from 45 to "10 minutes or so," which requires big guilds to spread out and defend all over the map rather than zerging up and steamrolling everything.
As for the future of the game, Henkys thinks "there will be a lot of changes needed" to make the Outlands a "fun and rewarding" place to live. As such, changes to that region will be broken up into multiple updates, with the next update introducing some of the changes to serve as a kind of test.
Learn more about GvG Season 7 in Albion Online on the forums.
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Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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The game will be a “premium product”.

Is it just because I can't pay attention or is it maybe just because the content is disposable to me?

I feel like many fans would have probably just ended up disappointed.

No, this doesn't mark an "official" launch.
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