Classy: Allods Team Talks Skyforge's Class System

Michael Dunaway
By Michael Dunaway, News Editor Posted:
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Skyforge_Keeper_of_light

The age old question of "what class should I play?" has been plaguing gamers since the dawn of MMOs. It's a common question, but after playing a class for 6 hours only to to realize its not the right fit, it's an incredibly crucial decision to make at such an early stage of gameplay. In response to this issue, developer Allods Team has dropped a new blog post detailing Skyforge's class system, which grants players access to several classes at the same time.

Now, class swapping isn't anything inherently new to MMO's, but traditionally character progress is independently tracked for each class. In Skyforge, Allods Team says a character's progress will carry over across each class equally, making it easy for players to switch over to a class that better suits their play-style or the encounter. Individual abilities must still be unlocked for each class though, and while players can unlock initial class skills fairly quickly, they can spend additional time focusing on one particular class in order to tap into its full potential.

Skyforge_Class_System_Ascension_Atlas

To make things easy, at the start of Skyforge players can choose from three starter classes, the Lighbinder, Paladin and Cryomancer. From this point, players can progress towards five new intermediate or five new advance classes. Allods estimates it could take a player a few days to open up a new intermediate class like the Berserker, while an advance class such as the Gunner could take weeks. Changing between these unlocked classes can be done from anywhere, just as long as you aren't in combat.

Allods Team says Skyforge's class system should alleviate issues with filling certain roles for dungeons and can give a group the class flexibility it needs to tackle a particularly troublesome boss. Even in PvP, players will be able to swap from defensive to more offensively inclined classes as objectives change during a match.

For more details regarding Skyforge's class system, be sure to check out our interview with the Skyforge devs from E3 here.

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About the Author

Michael Dunaway
Michael Dunaway, News Editor

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.

More Stories by Michael Dunaway

Discussion (30)

Bleh! 10 years ago
I played Allods for about a year and can say it was the most cash shop based game. I remember how popular the game was ath launch, but over time the updates were "killing" the game.
Rune system was absolutely expensive, lucky box events etc.
Atm company only show videos and notes about the mechanics / gameplay / graphics of the game, and nothing about the economy, so ...

zzz@zzz.cn 10 years ago
allods team = shit, not going to support russian greedy jews

zzz@zzz.cn 10 years ago
Ugly repetetive pay to win shit !

zzz@zzz.cn 10 years ago
PAY TO WIN boring shit

View 2 replies
Baldos 10 years ago
Anyone playing this game? Is is populated? would like to try it..

View 1 reply
TheDream 10 years ago
"Allods Team says a character’s progress will carry over across each class equally"

mmmh does that mean that every endgame characters will have every classes unlocked ? need some form of diversity please, inb4 everyone playing the same op class in pvp

View 2 replies
GMAlonzo 10 years ago
This game is still alive?

View 4 replies
rexar 10 years ago
this Class System looks very similar to the one in Final Fantasy X , looking forward to play this game

Skyless 10 years ago
So I can't dual wield skills, but this is nice too I suppose. Might actually be better that way.


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