Is Free-to-Play Where Good Game Franchises Go To Die?
In a recent interview with Edge Online, Dark Souls II Producer Takeshi Miyazoe made light of free-to-play games and their, shall we say, inconsistent quality:
Again, the notion [of going F2P] draws laughter from Miyazoe. “Yeah, right!” he snorts. “Not yet, and not for a while I think. It’s one of our bigger IPs right now, but it’s a new IP, so I think it’s too young to go free-to-play.”
What does that mean, exactly: “too young to go free-to-play?” Does Miyazoe infer that only old, washed-up, at-the-end-of-their-rope game franchises are suitable for free-to-play?
The article quotes Soul Calibur, Tekken, and Ridge Racer as three examples of three venerable IPs that have gone the F2P route, with significant – and, for the most part, understandable – pushback from players. Need For Speed World, Warhammer: Wrath of Heroes, and Evil Genius Online are more examples of F2P incarnations of popular franchises that have seen their share of dissatisfied players. Heck, EA's F2P Command & Conquer was so far off the mark for fans of the franchise; the reboot got the axe well before it even released!
No matter how good a F2P game is, it's going to be met with some resistance from players who are used to something else. This is the case whenever an MMO goes from a subscription to F2P, and is also true when a “paid” franchise releases a F2P version of its game. Players who are used to paying one fee to access the entire game are as put off by the new payment model as they are by a new control scheme or art direction.
This isn't to say that these F2P models are just fine and that it's the players' faults that they're perceived as exploitative. Sometimes, they actually are exploitative or just plain bad. To me, that's similar to movie sequels for a franchise that has stayed well past its prime and is just trying to capitalize on a name, rather than produce something of actual quality (Rocky, anyone?).
This is, I think, more than anything, where free-to-play gets a good share of its bad reputation – from games that wouldn't be very good regardless of their payment model. Again, using movies as an example, a bad sequel is a bad sequel, whether you pay $12 to see it, $5, or nothing. The same goes for a bad movie based on a well-know IP. I saw the Doom movie for free in a theater and feel like it wasn't worth what I paid for it. F2P model + beloved franchise + subpar gameplay = “F2P sux lol.”
So is Miyazoe right? Is Dark Souls “too new” to go the free-to-play route? Yes, if only because it's still plenty popular and ripe with good ideas that it doesn't need to. People will still gladly pay full price up front for Dark Souls II, just as they do for new MMOs with subscriptions that wind up going free-to-play a few months or years down the line. And he does bring up good points as to why it would be a major headache to go free-to-play with the franchise. “Pay per death? That would be terrible.”
But, five to 10 years down the line, when Miyazoe has moved on to his next project and nobody from the original Dark Souls team is left to serve as caretakers of their beloved “child,” and the latest installment gets a bad Metacritic score, will some executive or producer figure that the only way to revive the franchise is to lure players in with promises of “free” and an exploitative cash shop? I wouldn't bet against it.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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It is not everything that feels wrong is wrong.
Also the F2P market is inflated just like the P2P market used to be like but this is not due to games being bad or dev teams not planning games properly this is due to to much of the same crap getting a change in there covers.
I'm sorry For the rant
Its Just All Of these people not only in the gaming sector but bushiness and movie everyone is scared to take a risk. the only people that take risk is Indi developers and Normal developers that have there pockets lined with money SEO (EverQuest Next) and this shit needs to change :)
It's also one of the things i like about F2P well when it first started It was a major risk but if you have 100 different same versions of one thing its not unique anymore and lets face it people its not fucking hard to come up with a new concept or way to play a game O,O.
Mainstream developers will not listen to the public when it comes to them making money, but we are the ones buying the games and paying for the micro trans. Yes a lot of use talk shit and i will say i want a game where i have knifes as my feet but to totally not try and understand what i am saying is such failure to me the one out of millions that will spend money on the product you have made.
Look at project Cyber yes 70% of the time doing what they want but you can go on the chat and suggest things that you will see in the game sooner or later and i mean in the aspect of 1 - 10 days. I made a joke in the room about the game being some super football space thing and they were like we could have that as the name. lol [I was like nooooooo]
Anyway at the end of the day Doing something new is not always a bad thing Risk is not always a bad thing Falling down is not so bad as it is in human nature to get back the fuck up (Yes ik people lose there Jobs) but thats Management a whole different story !.
Fuck it i studied game Dev in uni (Halfway lool) its not easy and i cant make the games i wanna because i have to work nor do i have the time to try and fund my self cuz nothing fair lol but as im saying this i am young and i will struggle but i will get there one day be that my games suck or not i will reach that point.
Once again sorry for the Rant people >.< if you read all of this i feel sorry for u hahaha
1) Innovation
2) Risk
3)Unpredictability
4)Not Money hungry
5)And a good management team Loooool
These are the things we need. I say we cuz we all need a good fking game to play not a sad excuse we put up with. think old school and you will understand this whole Rant.
(music is always innovative its an art is gaming ? )
Could not say any way better...
So why would i play a game(i love pvp) that is f2p, but if its f2p it has cash shop, ofc and theres always an asian,or a rich boy/girl that spends 5000$ bucks to be better then me in all stuff! No matter how i farm,grind and all and lose my time losing my head
That why i play WoW and it is still the big King, i pay monthly (15$) to play with my dedication, to be better than the others with my own effort? can you do thar with pay to win?sorry most f2p are pay to win, so f2p to me equals =p2w
That Like Aeria Games, Trion(this one gives f2p guys the chance but it stil sucks), PerfectWorldEntertainment,NCSoft,Nexon and etc....
So your argument is invalid! If anyone says
A theres WildStar Coming, Blade and Soul... Thats p2p=subscription based
So Biatch Please!
All should agree that restrictions are a no go for mmorpgs.
I prefer p2p because being nickel and dimed anytime I want a look or access to content pisses me off. I end up paying more to have the whole game than if I was to pay a sub. If the game gets old or I get busy I just don't pay that month. the idea that you have to pay every month to play is a myth and preconceived notion of those who need a reason to oppose it.
f2p games can be good. to date ive yet to play one more than a couple months though. the pay 5 dollars here, 10 dollars there bs inevitably irritates me and I move along. not to mention the bottom feeders that inhabit f2p games, which is probably the worst part about them. the whole entitlement crowd crying about what things cost in the item store non stop while playing a game for free get annoying and block lists are only so big. many f2p games just aren't that good either. they were made as cheap as possible to be put out for free. this mixed with the welfare gamers don't add up to success no matter how much you want it too.
just my opinion. but apparently im not the only who feels this way since p2p seems to be making a comeback in new larger more anticipated mmos.
The reason why the most f2p games are going to fail is because they already failed as p2p. They are bad games and they fail really fast. The publisher tries to farm some cash with item shops before the games dies and jsut turns it into a f2p game. When they farmed enough cash they shut it down and start talking bullshit "Blah blah its not our fault.. blah blah it failed because its f2p blah blah". There is a reason why no one wants to play your poor game. Pay2play or free2play it failed on both ways!
cus trash game producers have the right to speak
the three of them are games of skill
ive played leauge of legends just a little, because moba isnt the type of game i like
ive played path of exile a bit more, because i love diablo 2, but there are small issues with path of exile that turned me off, but i will still say its a great game and i would recommend it to anyone
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But it has nothing to do with free to play model itself. To say that "Free-to-Play is where good game franchises go to die" is ridiculous. The whole article is provocative to the point of being insulting.
Can't really blame anyone but the consumer, yes you can point the finger at the publishers and developers, but as long as You're willing to give your money away, there will always be someone willing to take it,
They can shit on they're hand and call it a cupcake, we all know it's a turd they're holding on their hand, but there's always gonna be that dumb ass percentage of people who are gonna eat it and say "that's the best cupcake i ever had". As long as people keep believing the same hype over and over, handing them money, buying founder packs before the game even starts Alpha testing, they're gonna keep making shitty games.
i kinda forgot what the point i trying to make was, so yea.
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"To me, that’s similar to movie sequels for a franchise that has stayed well past its prime and is just trying to capitalize on a name, rather than produce something of actual quality (Rocky, anyone?)."
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Exactly, Neverwinter mmo, Starwars mmo, two nice examples of that.
most mmos are garbage nowadays and shouldn't even have a monthly fee. i get they have to keep servers up but they offer nothing a dozen other mmos on the market don't have.
There are countless examples of very successful free-to-play games. The most successful would be RuneScape - from 1999 and still going strong. It mostly depends on what the developers and publishers do to make it still achieve profit, yet having players that don't pay... still have just as much fun.
TL;DR: No.
But EA saw how much certain successful f2p were making and in traditional EA fashion they decided to go f2p.Are there some decent f2p games?Yes,but there are tons of crap ones.Plus most f2p players are just casuals that will barely play often so f2p is good for them.But those that will spend 120+ hrs on a mmo a month get a better value with p2p.
only one i've ever heard of was WoW and even thats dying