Is It An MMO? #5 — Grinding Gear Games Says “Path Of Exile Is Not An MMORPG," But I Disagree
The game may not be "massive" but it's always online and uses instancing, so the player is never alone.
The characterization of a massively multiplayer online game, or MMO, is self-explanatory. Or is it? By definition, it means a large number of players on the same server — hundreds, thousands — and a big open world that continues to evolve. So does Path of Exile, the “online-only action RPG” developed by Grinding Gear Games, measure up?
Well, the team behind the game says no. Despite being played on persistent servers with thousands of other players, “Path of Exile is not an MMORPG,” wrote Chris Wilson, one of the company’s founders, in a post on the game’s official website in 2010. Case closed then, right? Nah. Let’s still dive in.
Path of Exile uses instancing for all areas, including towns. That means servers never get overloaded because more just get added if so — which is good. However, that also means you won’t encounter those thousands of other players — which is bad (for my argument). When in dungeons, the maximum size for a group is six, but players may encounter up to eight others in total. And when you’re in a town, there’s usually only a dozen or less people hanging out (who are open to trade with too). As for PvP, there is the Arena which holds up to 24 players at a time.
While this element of the game clearly negates the “massive” part of MMO, there’s something actually interesting here. Many MMOs come and go, and when they’re on the way out it’s typically because the population reached an all-time low. A town in a dying or dead MMO will be a ghost town, meaning no one is around. But in Path of Exile — due to instancing — there’s always going to be some sort of liveliness when players are in towns…giving off that MMO feeling.
Such a system is similarly prevalent in games like Wayfinder, Diablo IV, Blue Protocol, and Tower of Fantasy — games that I previously covered in this “Is It An MMO?” series.
Aside from the multiplayer aspects, the game features an expansive storyline, loads of quests, meaningful character customization, classes with unique abilities and playstyles, and endless growth and progression. Saying all of that is exclusive to MMOs would be silly, but the genre sure does almost always include most, if not all these things.
Overall, I disagree with Chris Wilson from Grinding Gear Games when he said: “Path of Exile is not an MMORPG.” That’s a stretch, because the game kind of is an MMO. Not entirely, but slightly.
Related Articles
- Path Of Exile Officially Announces The Legacy Of Phrecia Event And Reveals Some "New" Ascendancies
- Delays Suck, So Path Of Exile Is Going To Add Some "Whacky" Content To Help Tide You Over Until 3.26
- Because Path Of Exile 2 Was "On Fire," Original Path Of Exile Players Won't See A New League Anytime Soon
About the Author
![Matthew D'Onofrio](/assets/images/team/matthew.jpg)
Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
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It's not about how many people are on the servers, it's how many can actively play together. This also means being able to see a lot of people in a hub town, while only say four people can play together in an instanced zone does not make a game a MMO, as the instances are where you're actively playing the game, not in the hub zone.