
I've played them all for years, now it's time to pick one.
I've played them all for years, now it's time to pick one.
I have never been able to put my finger on why the game isn't my "main" MMORPG.
I feel like they've been ducking the F2P conversion long enough.
The longer this goes on, the more ridiculous it seems.
I'll even sit there and experiment with addons I have no intention of using.
And I mean straight cash shop purchases. DLC or expansion spends don't count.
Why is it taking me so long to decorate this house?
I know I'm weird, but I can't be the only one, right?
The PC launch of a crappy mobile MMO, and my job made me play it.
Even if the communication is past due and full of changes many players may not like.
Bungie recently announced Marathon would be buy-to-play, but the game is designed for matches that require quite a few people.
No rules, no stipulations. You get 1 movie IP as an MMO, which is it and why?
How many times has a friend said to you, "Oh, it's a totally different game at max level?"
Gameplay and storytelling are both important to RPGs. So how do devs weigh that?
Will we still see all of these? Any of these? I certainly hope so!
In the era of multiple monetization methods, I just wonder how much a "season pass" does for most games.
Over a month of silence is usually a bad thing for an MMO.
Is it just because I can't pay attention or is it maybe just because the content is disposable to me?
There's always something that needs to be done.
I feel like many fans would have probably just ended up disappointed.
And no, this isn't an "I met my wife in a MMO" story.
These themes make the fight.
Sit back and let me tell you the epic tales of Lemac and Oroblram
I've been covering this stuff for 15 years now and I still think about each of these from time to time.
There's pros and cons both ways, but which way is the "right" way for you?