Editorial: Is Pay-to-Win Behavior Always Bad?
In this week's editorial we take a look at Pay-to-Win and its Critical Role in PVE heavy games like Warframe.
Everyone who has played Warframe knows that many of the paid currency sinks are completely pay-to-win in their style. The kubrow (dog companion) timers, the equipment build timers, the ability to buy hard to find items such as Orokin Reactors or Catalysts (with prices around 20 cents USD) rather than spending the time collecting and waiting for the items to build, often taking days to do so. These, and other aspects, should be a sign of tainted territory, but Warframe is doing extremely well and the player base is more than happy with the current state of affairs. Now before y’all get your pitchforks out, I feel like I can explain this phenomenon using two main factors; open trade of the paid currency, and the artificial lengthening of small content updates. These two concepts in conjunction have led to Warframe’s success even while utilizing a business model comprised mostly of pay-to-win monetization sinks and can be observed by other companies looking to develop monetization models for PvE based MMORPGs.
A good way to look at the first factor is to look at one of the biggest pet peeves of MMO players: getting an awesome drop that you don’t need. Well, I guess we can either disenchant it or vendor it, but what if you could just sell it to a player who needs it for a currency that you could use to buy the item you actually needed? Warframe and Guild Wars 2 have used this heavily by making their premium currency trade-able. It is an understated and extremely appreciated success point of well-run dual currency systems and is seen in only a few free to play games. I feel as though developers are afraid of making premium currency tradeable, as it would reduce the amount of sales, but the numbers don’t lie. Warframe has it, and they aren’t hemorrhaging money like some of these mega MMOs with antiquated systems. With tradeable currency, a player is not only able to get items that normally are on a very small drop table without paying, but they, more importantly, get used to spending the premium currency, which in turn makes them want to buy some at one point.
Secondly, and I will also preface this with the fact that this is a very contentious issue, is the artificial lengthening of content to allow players to be satisfied for longer, regardless of the content size. When you build a new Warframe, one of the biggest content points in Warframe, the minimum non-boosted time is four days to completion. This means that the time investment isn’t just something to scoff at. It takes real time and large amounts of farmed resources to make a Warframe, so when it’s done, you better believe you will put more than just a mission or two into it. It is similar to waiting all year for a concert or a big holiday. You will enjoy it more, partially, because of the time you put into waiting for it. Games like Star Wars: The Old Republic had trouble during their original launch because they let players just get through all of the content in a matter of a few months and then they weren’t ready to release anything keeping players interested, so the game had a giant evacuation of its highest potential, hardcore players.
Although Warframe has one of the more heinous monetization models, it works well for them. A well-designed game that was made for the players can use nearly any monetization model and still hold a healthy environment. Although it is easy to look at the success stories, Warframe is a great example of a game that is able to buck the system in so many ways, but still stay near the front of the pack.
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It is a good game? Yeah it's a great game, one of the greatest.
It's F2P model it's at the same level? Nope. Imo it's in a grey area where i wouldn't call it P2W, nor good F2P. It's just acceptable F2P, at times even felt barely acceptable.
P.S.: clickbaity title, i don't mind, but unfortunately fanboys diss, don't read.
If anyone who manages this site cares, they will never post an article by Steven Hawke again. This is at worst a Warframe hater trying to defame the game, and at best a lazy idiot who can't even be bothered to do proper research to write a legitimate article.
This does NOT mean, however, that the game had an inherently "heinous monetization model", nor that it is "pay to win". In fact, it used to be pretty amazing as far as f2p goes. Again, until they started pushing and prodding their playerbase. Still, the premium currency pertains to cosmetic items mainly, and convenience items second. Gameplay elements have never been actually paywalled (even if hema came close)... Is this supposed to be a reputable games site btw? This whole article screams "we need filler fluff and don't know what we're writing about"
Play the game before write any review
Its a bunch of pay to rush/bypass/not-grind/avoid-annoying-content, etc, all mini buy instances to counter their own bad content.
But success? IDK, the devs are starting to push their luck on this little non-official pay2win segments, and the community is starting to become aware of it, and its starting to make the game worse.
Anyway, you are shamefully trying to spin off pay2win as a good thing, that is so wrong. If I didnt knew better, I wouldn't say this might even be another PR attempt by DE.
The platinum buyer and the free user both get the very same gear, eventually, with the difference that the former spent money and the latter spent time, but the final result is the same. No victories or losses here.
Moreover, not a word was spent on the fact that Warframe developers (Digital Extremes) makes the community feel like a part of the game developing process, through frequent live streams and their attention to playerbase feedbak. Sure, they often screw up big time, but before Warframe I'va never felt like paying money just to support a game, and not for the in-game shopping per se.
Pay-to-Skip-Time-&-Grind, not Pay-to-Win. Do more research and play the game a good while before publishing next time, please.
And it's utterly clear that the writer behind this article has not put a substantial amount of time into Warframe, because to call its business model "heinous" or "pay-to-win" shows a remarkable lack of knowledge in either the game or its competitors. It may have an incredibly persistent playerbase that constantly demands quality and quantity at every turn, but after years in its community I can say that "pay-to-win" is a very rare accusation to be leveraged at Digital Extremes, and it's one of the main reasons the game is so popular.
This article was a complete waste of time for everybody involved with it. I'd rather go read Gawker articles, where I can at least get some entertainment served up with my complete and utter bullshit.
So.......... technically he is correct............................................right?
Pay2win gates content and items specifically behind a paywall. Warframe does neither of these things. Perhaps you should interview the player base before you spout crap like this.
Are you sure you played the game? Because, judging by your entire "article" (or should I say, rant?), it seems you barely played the game at all. All you did was to "play" the game for about 10 minutes and start writing an article about something to trash and make a mockery about.
Editorial: Is MMOBomb hiring useless authors to write nonsensical jargon? Because your only excuse is making Warframe a target of useless "pay-2-win" observation when there's barely P2W elements in the game.
It is definitively not a P2W :
- Common items (weapons and warframe) does not need money, and are enough to clear all the content of game
- Prime items can be easily obtained with a bit of farm
- The "delay" to build is not an issue : you have sooooo many different activities ingame than waiting 3 days means nothing. In fact, you don't even have the time to play all the frames/weapons you have. I have currently a dozen of weapons (and 2 or 3 warframe) ready in foundry and awaiting... my free time.
In french, we call this kind of article "Putaclic". Do not see how to translate it, helas....
You can even make platinum extremely easily by just playing not hard missions and selling random stuff to other players, and this platinum can be used to accelerate craft if you really have nothing to do in your life while you wait... It's neither a Pay to Win, nor a Pay to Accelerate. As a solo player who has done it all in the game, I still use the very first MK1-Braton to play because it literally one shots everything in the Star Chart once modded, even without frames' powers or auras.
You can get a shaytload of ressources in a single run to craft a lot of things, and, for an MMO, you can have access to everything in a matter of days. Boosters can drop from missions and rewards, events also give boosts, and you get more than enough of everything without paying quickly enough to build anything.
And you know what ? The best weapons in the game cannot be bought in the in-game Market and acquiered simply by playing, be it simply getting their blueprints in your clan's dojo, by gaining points for syndicate playing whatever you want, wherever you want, or by getting prime parts.
And if you want to PvP, there is simply NOTHING to gain by using platinum. Even PvP special cosmetics are only acquired through playing.
I believe the real problem here is a heinous so-called journalist who talks trash about a game he doesn't know jack about.
It's not that you're wrong with your opinions but factually wrong.
I'd write viler things but that wouldn't refect how I'm part of one of the better game-based comunities out there.
All I've gotta say.
All platinum(game cash currency) I got from trading with other players, selling parts that i got from void relics,sets, weapons.(just need to be prepare to grind)
I have 108 days log in and about 15 days of gameplay registered.
again NOT p2w.
p2w is always bad.