Shut Up And Let Me Grind: Why I Hate MMO Dialogue And Cutscenes

Skip the story, get to the gameplay...

Matthew D'Onofrio
By Matthew D'Onofrio, News Editor
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FFXIV Gasp

Dear MMO developers, do not make me sit through one-minute or even one-second cutscenes, or scroll through walls of dialogue. I just want to jump into action and play the damn game with minimal interruption. While narrative can add flavor to the setting, I have always believed that MMOs should prioritize gameplay over storytelling. This is especially true nowadays with social media, where everything on the Internet competes for your pea-sized attention span. If you force me into an exposition lecture before I get to the actual fun, I will uninstall your game before I even go any further.

MMOs thrive when they create dynamic experiences between players. The genre is not at its best when it mimics single-player RPGs, filled with dramatic camera pans and lengthy monologues. I am not here to read a book. In fact, I have not read a single book since graduating from college. Books are for nerds. I am here to grind. The fun of MMOs is anything but listening to an NPC explain why I have to do a certain quest. I do not care. Give me the objective, and then hand over the rewards after I go kill the five boars that are messing with your crops.

Games like Warframe and Tower of Fantasy get it right.

Warframe, for example, throws you into a mission almost immediately. There is an overarching story, but the game rarely gets in your way with mandatory cutscenes. You can skip most of the early dialogue, and even the major cinematic quests are optional until you decide to dive in. The core loop — shooting, looting, and moving at breakneck speed — is always at the forefront.

Tower of Fantasy does not waste too much time either before handing you a jetpack and letting you roam its open world. While the game does feature some anime-style story beats, you can mostly mash your way through them and get back to grinding gear and exploring with friends.

These games know their audience: players who want a power fantasy, fast progression, and ultra flexibility.

On the other hand, there is story-focused MMOs like Final Fantasy XIV. It is praised for its rich story, but it completely loses me. The endless dialogue boxes, unskippable cutscenes, and slow pacing make me feel like I am being punished for wanting to play. I understand that many players love it for the narrative, but it simply is not what I come to an MMO for. I do not want to spend a dozen hours unlocking basic features because the story demands it.

What makes MMOs special is the community. Your best memories will not come from a cutscene; they will come from unexpected player encounters. That one time your raid wiped and everyone laughed instead of lamenting. The guild drama that unfolded over loot distribution. The stranger who helped you finish a quest and then vanished without a word. These are the moments that matter, and they cannot be scripted.

When developers over-rely on story, they risk smothering what makes MMOs unique. Games like RuneScape understand this. There is lore if you want it, but no one is forcing you to watch lengthy intros or sit through dialogue trees. You make your own story, whether you are grinding for hours, staking your gear in PvP, or selling freshly caught fish in town.

I am not saying MMOs should have no story at all. What I am saying is that the story should serve the game, not dominate it. If your cutscenes are longer than your dungeon queues, you are doing it wrong. Give me the quest, give me the loot, and let me move on. Okay? If I care about the lore, I will read the Wiki or listen to a YouTube video essay.

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About the Author

Matthew D'Onofrio
Matthew D'Onofrio, News Editor

Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.

More Stories by Matthew D'Onofrio

Discussion (2)

justsomeguy 5 days ago
Then some company release a game built around grinding for stuff, like oh, say, a looter game, and all sorts of people complain you have to grind too much. No matter what you do, no matter what you say, someone, somewhere, will complain. Even if they give out free stuff, people bitch about it.

There's more than one game, and type of game, because different people, want different things. If you don't like the games you play to have a story, don't play games with a story.

Then there's the matter that MMOs, are not a genre, never were, never will be. What you're evidently actually talking about, are RPGs, and story tends to be a big part of them, so clearly, you shouldn't play RPGs.


Also, why are all the articles here written by either you, or QuintLyn Bowers? QuintLyn Bowers seems to do the news stories, more mobile stuff, and some discussion pieces, while you seem to do some news stories, but it seems more often, than not, shit on everything in discussion pieces. I just scrolled down going back a couple months, and that's all it was, the two of you, and you complaining, constantly. QuintLyn Bowers does some discussion pieces where she gripes about stuff, but it just feels that's almost all you ever do in discussion pieces. Where's Mike Byrne, haven't seen him in ages, or some of the others that used to write here? Then there used to be a weekly podcast, that stopped over a year ago now. Is this site really in such bad shape?

bahamud70 6 days ago
agre


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