Hearthstone Tops 20 Million Registered Players
Just six months after its official launch, Hearthstone already has seen 20 million players pass through the innkeeper's doors. As announced on the game's Twitter account:
That's double what Blizzard announced right around the game's launch in March. Of course, Hearthstone enjoyed a lengthy beta period -- closed in August 2013 and open in January 2014 -- and has since expanded from PC to MacOS, iPad, iPhone, and Android devices.
By comparison, Magic: The Gathering claimed 12 million active players as of November 2011. The numbers aren't directly comparable, since many Hearthstone players would no longer be classified as "active," but the number that are still around after a year are probably still a significant fraction compared to the leader in the CCG field, two decades after its launch.
Are you still playing Hearthstone?
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About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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Willing to bet the number is somewhere around 0.5%.
- Sometimes, HS feels more like an easier version o Magic, somewhat like an introductory level. I know this only happens because I am familiar with Magic, but still. For people that are familiar with the big gun, HS may feel a bit underwhelming.
- Although the gameplay has some similarities (I'm aware of their differences) I feel like both games shouldn't be directly compared. Not just by throwing statistics, at least. MTG has a history of paper, or physical, dominance, and that made the company lean towards that aspect. That creates one major difference: It becomes instantly Pay-to-Play, even if you buy just an Intro Pack.
- In recent years, MTG:Online has been reformulated and re-developed in order to appeal to costumers more, that's true, but it also has an entry-fee of (around) 10 bucks. That, along side the fact that the payment methods aren't exactly friendly for minors, sets a person back, knowing that it requires investment in order to have fun and enjoy the game.
- With that said, I feel like the online versions should be compared, yes, but we should try to stay away from the Digital vs Physical version. HS has the advantage of being a free game, that requires zero costs in order to enjoy it (although you can't quite enjoy it fully *cough* Naxxramas) but Magic offers the depth and complexity some players may find lacking in HS.
- In the end, it's all more of a matter of what do you want from the game? Do you prefer a more complex, with a higher learning-curve game? or do you crave for a more bohemic, casual-like version. I do things both games are good in their own way, and both have good and bad aspects.
Ps: Also, even you paying for decks, the chance to have people repeating cards is absurd, it becomes repetitive and tedious so fast.
I'm playing Might & Magic: Duel of Champions. It's more fun for me and rewarding for me.
However, the Naxxramus challenges were pretty enjoyable. I only played the 3 F2P Naxxramus challenges though, I didn't buy all the rest. But if they made like, a full fledged, single-player story mode where I don't have to play against real players who just want to spam Zoo decks, and can instead play against challenging AI opponents, along with some lore thrown in, I'd go back to Hearthstone.
- still no permanent squelch
- still your opponent is not informed that he is muted
- still no chat
- instead of chaining and removing RNg cards they added even more with NAX. The games are won because of a coin flip and not skill
- huge time pay to win
- pathetic balance. warlock still not nerfed. savage roar is still not 4 mana. thoughsteal is still not removed from the game etc.
the game is a joke